|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Moneta Curran
Lunar Industries Ltd
291
|
Posted - 2014.04.11 00:21:00 -
[1] - Quote
Buddy, your observations are to a large extent sound. Why couldn't you leave quietly upon deciding you did not appreciate the rules of the game? Why are you wasting our time on this forum? |

Moneta Curran
Lunar Industries Ltd
292
|
Posted - 2014.04.11 00:44:00 -
[2] - Quote
Claud Tiberius wrote:I have to pretty much agree with the OP. As a new player I feel there is a huge amount of training and a huge amount of experience required to become competitive, which isn't so easy to obtain since EVE is a very unforgiving game and new accounts do not have the same source of income as older accounts. The fun factor is limited.
You do realise that each and every one of us started as a new player.. The older ones under arguably harsher conditions even. It is a challenge. Rise to it, or leave. Only you can decide if you're having fun.
|

Moneta Curran
Lunar Industries Ltd
292
|
Posted - 2014.04.11 01:09:00 -
[3] - Quote
Claud Tiberius wrote:Moneta Curran wrote:Claud Tiberius wrote:I have to pretty much agree with the OP. As a new player I feel there is a huge amount of training and a huge amount of experience required to become competitive, which isn't so easy to obtain since EVE is a very unforgiving game and new accounts do not have the same source of income as older accounts. The fun factor is limited. You do realise that each and every one of us started as a new player.. The older ones under arguably harsher conditions even. It is a challenge. Rise to it, or leave. Only you can decide if you're having fun. Harsher conditions - I don't think so. There were not always higher level players and the game probably wasn't as populated as it is now. Rising to the challenge is easier said then done. Its either trial and error, repeated many times over. Or you are luckily enough to have someone hold your hand.
We had to train learning skills for weeks so we could train skills that actually helped at a decent rate. None of the hand-outs the tutorial gives you were available. I don't even recall a tutorial, just a confused mess of a help channel.. 5 years ago, we had to contend with 5 years old characters. You're just not aware of this, I gather.
|

Moneta Curran
Lunar Industries Ltd
292
|
Posted - 2014.04.11 10:57:00 -
[4] - Quote
Divine Entervention wrote:I was thinking this thread was going to be a parting shot.
Or a drive by.
Instead looks like OP went all nutjob needing to control how others think of him and felt it necessary to wage a 14 hour sit-in to show he's not mad, sad, or affected.
Because that's always the best course of action to take when you're trying to prove to someone that you don't really care about their opinions.
To spend 14 hours arguing with them.
Go to sleep HO
Glad to see you're coming round to see the light. If I recall correctly you did more or less the same with your moral high ground spiel the other week.
|

Moneta Curran
Lunar Industries Ltd
292
|
Posted - 2014.04.11 14:22:00 -
[5] - Quote
Koz Katral wrote:Pretty much any opposition for accelerated skill point acquisition for new players seems to be coming from people whose only counter argument is 'I DIDN'T GET IT. SO NO ONE ELSE SHOULD EVER'. The game has evolved. Move forward. Your stand point is based on short sighted self interest. Would you murder your girlfriend if she broke up with you, just so no one else could have her?
actually, don't answer that.
Please elaborate on how the game has evolved. It seems to be the basis of your argument.
|

Moneta Curran
Lunar Industries Ltd
294
|
Posted - 2014.04.11 14:26:00 -
[6] - Quote
If I may be so petty I rejoice in the safe knowledge that you, too, will have to wait. I am acquiring a taste for hot newbie tears.
|

Moneta Curran
Lunar Industries Ltd
294
|
Posted - 2014.04.11 14:49:00 -
[7] - Quote
Koz Katral wrote: - Better ship balance meaning a greater variety of ships are relevant and required in fleet pvp,
Relevant - yes, required? no. I'd argue that you have a better chance whatever you pick.
Koz Katral wrote: - Inflated economy meaning more expensive, higher sp ships are used more frequently to gain an edge,
Not really, T1 ships have seen a big buff compared to T2. I also doubt you could back this claim up with statistics.
Koz Katral wrote: - capital ship saturation and larger number of capital capable pilots means even small gang engagements often escalate into cap wars.
Only if you take the bait. Besides, BNI have demonstrated more than once what a swarm of newbies can do to capitals.
Koz Katral wrote: - the state of power projection means you could be fighting anyone from anywhere in the galaxy at any time
Wherever players are based has no relevance to their prowess.
Koz Katral wrote: My character is two years older than yours. However since once again its a forum posting shield character, I have no idea whether that's actually true or not.
My main has surpassed 100M skill points, coincidentally. This is my newb alt, time flies huh.
|

Moneta Curran
Lunar Industries Ltd
295
|
Posted - 2014.04.11 15:31:00 -
[8] - Quote
Koz Katral wrote: You clearly have not understood any of my points and how SP are relevant to them, and your only valid retort is the BNI one, which applies in a very specific circumstance. T1 Cruisers are amazing now and great fun, good luck vs sentry ishtar fleet with your t1 cruiser gang though unless their FC seriously messes up. Reship to deal with them? alright newbro's hop in your navy apocs!
Power Projection is directly linked on more pilots having access to capitals and being able to fly them- a big factor in this is skill points.
It seems to me that you are overlooking a whole number of viable forms of pvp and merely focus on larger scale engagements. Sure, there are high skillpoint doctrines out there and they are tailored to win, but I fail to see why this should be considered unfair.
Or are you arguing that in a rock paper scissors game, scissors should be able to beat rock, because they are new?
Koz Katral wrote: Lets take a completely hypothetical example that definitely wasn't me. (....)
He hot drops a few players with his black ops battleship friends, and decides he wants to be a hunter killer with his own black ops battleship.
Typically enough, your example focuses on just about the most skill intensive subcapital there is. Nice way to cherry pick your way around the fact that T1s have been buffed considerably and can be a hard counter to a T2 ship, if piloted properly.
|

Moneta Curran
Lunar Industries Ltd
295
|
Posted - 2014.04.11 15:51:00 -
[9] - Quote
Actually, one could argue that the new tutorial is pampering newbies too much and falls short of being a proper introduction to the actual game. If anything, the OP's tale demonstrates that creating false expectations is definitely not the way to go. |
|
|
|